![]() ![]() ![]() ![]() Here is a screenshot of Starbound at built-in max zoom:Įach notch is 5 tiles so I my count is about 20K but If I use a mod to let me zoom out more than allowed by default, I get this: Be able to update tiles quickly as the player will be able to move very fast at times, like this:Ī nice to have would be a fluid system like Terraria / Starbound have but not really required so not something I am thinking to much about right now.Īs to where I got the 20K / 56K tile numbers above, that was by crude investigation into Starbound.Multiple layers (I assume this is how Terraria / Starbound are able to place such a large amount of objects / tiles on top of any background tiles).Dynamic colliders that need to be able to update as the player moves (new tiles are drawn and old tiles removed) plus updates as the user modifies the world (destroying or building on tiles).Fully destructible / build-able tilemaps (nearly every tile can be destroyed and built on).Rendering a large amount of tiles at once (~20K on screen & ~56 when including off screen tiles per tilemap layer).Total world sizes on the scale of 18+ million tiles per tilemap layer.The biggest things I am going to need are: So after building a bunch of smaller "mini" games and "tech demos" that each focus on 1 or 2 systems of the larger game that I ultimately want to build, I want to get started on the biggest piece of that game which is going to be the tilemap / world manager.įrom at least a tilemap / world perspective, the game is going to be extremely similar to Terraria / Starbound. ![]()
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